Phork is the Los Angeles-based producer of mutant techno Neal Reinalda.
Returning for its fourth year, the 2015 UCLA Game Art Festival will showcase the year's most cutting-edge videogames and interactive arts. The Game Art Festival will be held at the Hammer Museum courtyard and feature more than 40 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!
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7:00 | Music PHORK |
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7:30 | Introduction by Festival Director Eddo Stern with MC Lucas Near-Verbrugghe | |
7:40 | TL;DR [the shape of the internet (Orgy)] Theo Triantafyllidis |
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8:00 | Guattari Hero John Brumley |
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8:20 | Holla-Pain-yo Alex Rickett, John Brumley, Steven Amrhein, Amanada Ho |
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8:40 | Puff Lauren Mahon |
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9:00 | Cos-Mo Cap Astrodrome America Isla Hansen |
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9:30 | Vietnam Romance Live! Eddo Stern with Steve Amrhein, Nick Crockett, Jessica Hutchins, Lucas Near-Verbrugghe |
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10:00 | Penis Paint Famous New Media Artist Jeremy Bailey |
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10:30 | Music PHORK |
Phork is the Los Angeles-based producer of mutant techno Neal Reinalda.
TL;DR [the shape of the internet (Orgy)] is an immersive interactive installation that explores the concept of free play.
Guattari Hero is a one-player online shopping experience that replaces the busy and maximalist interface design of Amazon.com with an alternative, 3D landscape.
Puff follows the journey of different kinds of smokers as they trade the items and tools necessary to feed their cigarette habits.
Holla’ Pain Yo is a competitive game in which two teams compete to lighten a bucket of jalapeño water at their end of a shared seesaw and pop the balloon hovering above it.
Cos-Mo Cap Astrodrome America is a live multiplayer game performed on stage.
Vietnam Romance is a computer game performance and installation, a tour of nostalgia for romantics and Deathmatch veterans pitting tourists vs. adventurers, history vs. its fantasies, and games vs. cinema.
Penis Paint is software that empowers anyone to paint with confidence.
In This Spartan Life - Episode 3 Module 5, impresario, fashion designer and artist Malcolm McLaren is interviewed through the Halo game engine.
The Silva Field Guide to Birds of a Parallel Future is a website and series of eighteen short 3D animations.
The French Democracy is a short French political film made by using computer animation from Lionhead Studios' 2005 business simulation game, The Movies.
Post Newtonianism is a two-channel video installation presenting images and sounds of warfare.
Free Fall is a video made with a game modification of Half-Life 2.
Inspired by the temporary closing of the historic Chinatown Fair Arcade in New York, an establishment significant to the development of professional gaming, Codes of Honor shows the journey of a professional gamer.
The video short Chinese Democracy and the Last Day on Earth is a humorous look at power-hungry businessmen and the cause of the apocalypse.
The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.
In Will I Get Measles At Disneyland?, each player is a determined mother guiding her children through a measles-infested theme park.
Pop Culture Princess is a sardonic look at the media messages projected to young girls.
Orthogonal/Diagonal takes inspiration from regional variants of chess found in Asia.
Locals Only! is a game about surf localism and catching sweet waves.
Inspired by a William S. Burroughs’ essay, Junk is an unbalanced game about the intersection between drug addiction and capitalism.
Checköut is a game about the trials and tribulations of shopping at IKEA with a romantic partner.
Schnapp Die Wurst is a suggestive and somewhat offensive traditional Bavarian birthday party game, here adapted for the 21st century.
Sandswitch is a game about food culture, sandwich building, and theft.
One cup of juice is a two player game that has both a physical and mental role, requiring players to use teamwork to win the game.
A savory scavenger hunt is in the sky, where ingredients float, plates pop and it just might rain cheese.
Ddook Ddak Kimbap! is a game in which two teams attempt to build a spring roll by stealing ingredients out from underneath the Dokkaebi's tentacles.
The Pack is a short, mysterious interactive experience with moments of quiet.
The Meadow is a playable art installation that mixes virtual reality, set design and costume design in an immersive, physical, tactile experience.
Super Tap-Out Saga encourages players to fight, toss, and otherwise endanger their expensive electronics--and maybe each other.
Space “Invader” questions the colonialist narrative of many classic video games in which players are asked to explore a new world and eliminate the natives of that world.
Software Etc. is a simulated shopping mall environment in which blobby virtual shoppers stroll around, make purchases, hang out, and have conversations.
Living cacti serve as your controller in this game of stealth and speed for two players.
Shape Space VR is abstract, surreal virtual reality art experiences.
Rooftop Cop is a game designed to be a formal exercise in the art of video games.
Pin Pon is a two-player game about online dating culture.
No Losers is an interactive public art installation that re-draws the boundaries between private and public space.
Mirror Mirror is a study on the effect of a flow state on audiences as well as in artists. It consists of a simple call and response activity in which two participants attempt to attune to one another through randomly listing colors or numbers.
Long Reliever automatizes the motions necessary to play Wii Sports by capitalizing on the limited motion sensing capabilities of the Wii-mote. This game could go on forever.
Players embody a mom watching her teenage daughter host her first all-night party, complete with artistic friends and loud music.
Line Wobbler is dungeon crawler game played on a several-meter-long LED strip.
Kyoto is a relaxing music visualizer that provides the player with a satisfying ambiance and beautiful graphics.
Killbox the game is an interactive installation that critiques the nature of drone warfare, its complexities and consequences.
Interspeller is a game about space grammar and exploration.
Hylics is a Japanese-styled RPG complete with food weapons, sausages, and randomly generated text.
House GoldenStern is a playable genealogy of the Stern family that focuses on the nose shapes of each individual family member.
Gardenarium is a visually driven adventure game that takes place on a Technicolor cloud.
In Frog Kite, players take control of the eponymous kite and use it to soar across a windy landscape.
Flywrench is a frenetic action game from the makers of Nidhogg in which players pilot a ship through the depths of space.
In the project First Person Shooter, the arm holding the weapon in the video game Counter-Strike (Valve 1999) is transferred into physical space.
Door is a cooperative platformer in which players find and draw the level as they play.
Classroom Aquatic is the world’s first combination stealth/trivia game for the Oculus Rift VR headset.
A “circular platformer,” Circa Infinity challenges players to leap from the exterior of one ring to the interior of the other while avoiding obstacles and enemies.
Badblood is a re-imagining of hide-and-seek with deadly consequences for the loser.
Apoptosis provides a brief journey through the experience of having a psychotic break, and it examines the thin and easily blurred line between reality and delusion.
Artistic Director | Eddo Stern, Professor Department of Design Media Arts; Director, UCLA Game Lab, UCLA |
Production Managers | Lee Tusman and Tyler Stefanich |
Curators | Eddo Stern, Isabelle Arvers, and Lee Tusman |
UCLA Game Lab Production Team | Hsin-Yu Lin, Annamaria Andrea Vitali, Hillary Cleary, Sofia Staab-Gulbenkian, Echo Theohar, Jules Kris, David Gao, Lauren Mahon, Nick Crockett, Peter Lu, Steven Amrhein, Jonathan Cecil, Alex Rickett, David O’Grady, Aliah M. Darke. |
Graphic Designer | Steven Amrhein |
Master Of Ceremonies | Lucas Near-Verbrugghe |
Hammer Museum Coordinators | Jim Fetterley, Noelle Valentino, Phon Tran |
Videographer | Nora Gruber |