A series of games played by interchanging components in an empty arcade cabinet.
Arcade Games
by Joshua Nuernberger, Kian-Peng Ong, Anna Reutinger, Garrett Johnson, Peter Lu
On May 9th and 10th the UCLA Game Lab was proud to present the 2012 Game Art Festival, two days of experimental games, demos, game art, performances, music and tournaments. Exhibiting work by both local and international students and game artists, the festival included playable games, demonstrations, machinima screenings, and more.
7:00-7:22 | Musical Intermission with The Attic Bits |
7:30-8:15 | Performances and ARCADE SET A |
7:22-7:25 | HSA: Intro |
7:25-7:30 | Eddo Stern: Festival Introduction |
7:30-7:40 | Joanna Cheung: Add Adipose Pose |
7:40-7:50 | David Leonard: FataLAtour |
7:50-8:00 | JODI: .ZYX |
8:00-8:15 | Liam Allman: Roleplaying Games Demo |
8:15-8:25 | INTERMISSION: music by DJ and ARCADE SET B |
8:25-8:37 | Hannah Epstein: The Immoral Ms. Conduct |
8:37-8:49 | Erin Reynolds: Nevermind |
8:49-9:00 | Franziska Beyer: Podzámok |
9:00-9:10 | Musical Intermission DJ ARCADE SET C |
9:10-9:20 | Lea Schönfelder and Gerard Delmas: Ultitsa Dimitrova |
9:20-9:25 | Diana Ford: Blue Skin |
9:25-9:35 | Samantha Vick: Songlines |
9:35-9:50 | Mark Essen: Tickleplane Tournament |
9:53-10:30 | MUSIC and ARCADE SET D |
installations |
|
---|---|
Caine Monroy | Caine’s Arcade |
Chris Reilly | "Talk Therapy" On UCLA Game Lab Arcade Machine |
Miscellaneous Games on the UCLA Game Lab Arcade Backpack | |
playable games on the arcade machines |
|
Garrett Johnson | Ascension |
Peter Lu, Anton Bobkov, Alex Rickett | Burn & Turn |
Richard Hofmeier | Cart Life |
Tobias Zarges | Comet Tail |
Niu Miao | Killing the Buddha |
René Bauer and Beat Suter | Discrimination Pong |
Eddo Stern | Goldstation |
Gabe Dunne, Ryan Alexander, Daniel Massey | Seaquence |
Aaron A. Reed | maybe make some change |
Jake Elliott | Ruins |
Adeline Ducker, Steven Amrhein | Cryptoid Blues |
Heather Penn | Museum of Moss |
Alex Beachum, Sarah Scialli, Steve Wenzke, David Young | Tales From The Minus Lab |
David Mershon | The Charlatan |
Rust Ltd. | The Hold |
Theodore Darst | Farnam |
Chris DeLeon | Relativity Runner |
Hannah Epstein | The Immoral Ms. Conduct |
Rami Ismail and Jan Willem Nijman | Vlambeer Games |
SCHEDULE BROAD ART CENTER EDAON THE STAGE |
|
6:00–6:20 | CHIP TUNE MUSIC (+ Live visuals by Eric Parren) |
6:20-6:25 | Eddo Stern: Introduction |
6:25-6:45 | Tom Marks: Quidditch Demo |
6:45-7:00 | MUSIC BREAK |
7:00-7:15 | Mark Essen: Tickleplane Tournament |
7:15-7:25 | Chris DeLeon: Relativity Runner |
7:25-7:45 | Hillary Kapan and Sara Roberts: Surfing Rules and Space |
7:45-8:00 | MUSIC BREAK |
8:00-8:15 | Timothy Sherman: Never Turn Your Back On Mother Earth |
8:15-8:30 | Richard Hofmeier: Celebrate Diversity |
8:30-8:45 | JODI: .ZYX |
8:45-9:00 | MUSIC BREAK |
9:00-9:15 | Mark Beasley, Jon Satrom 4nt3n4 |
9:15-9:40 | UCLA Game Lab Flatland ARG!!! Tournament |
10:00-10:10 | MUSIC BREAK |
10:10-10:45 | MISC TOURNAMENTS
René Bauer and Beat Suter: Discrimination Pong tournament Eddo Stern: Goldstation tournament Tiantian Liu, Qing Sun, Jian Feng: Steer and Slide Tourament Chris Reilly: Talk Therapy Tournament |
installations |
|
Tiantian Liu, Qing Sun, Jian Feng | Steer and Slide |
Phoebe Hui | Flyswatter |
Jayne Vidheecharoen | Portals (and friends) |
Walter Langelaar | D=C[K]|[I/O]:[N/NN]|ECT |
Anna Reutinger | Necromancy |
Garett Johnson | Minor Blood |
Ong Kian Peng | Time Coder |
Joshua Nuernberger | Dusk |
Adeline Ducker, Peter Lu | UCLA Arcade Machine |
Steven Amrein, David Elliot | UCLA Backpack Arcade |
ON THE ARCADE MACHINES |
|
Garrett Johnson | Ascension |
Peter Lu, Anton Bobkov, Alex Rickett | Burn & Turn |
Richard Hofmeier | Cart Life |
Tobias Zarges | Comet Tail |
Niu Miao | Killing the Buddha |
René Bauer and Beat Suter | Discrimination Pong |
Eddo Stern | Goldstation |
Gabe Dunne, Ryan Alexander, Daniel Massey | Seaquence |
Aaron A. Reed | maybe make some change |
Jake Elliott | Ruins |
Adeline Ducker, Steven Amrhein | Cryptoid Blues |
Heather Penn | Museum of Moss |
Alex Beachum, Sarah Scialli, Steve Wenzke, David Young | Tales From The Minus Lab |
David Mershon | The Charlatan |
Rust Ltd. | The Hold |
Franziska Beyer | Podzámok |
Lea Schönfelder | Ute |
Diana Ford | Blue Skin |
Lea Schönfelder and Gerard Delmas | Ultitsa Dimitrova |
Theodore Darst | Farnam |
Chris DeLeon | Relativity Runner |
Hannah Epstein | The Immoral Ms. Conduct |
Rami Ismail and Jan Willem Nijman | Vlambeer Games |
by Joshua Nuernberger, Kian-Peng Ong, Anna Reutinger, Garrett Johnson, Peter Lu
A series of games played by interchanging components in an empty arcade cabinet.
by Alex Beachum, Sarah Scialli, Steve Wenzke, David Young
In this first-person adventure game of ever-changing proportions, harness the power to freely shrink and grow as you explore the uncharted worlds hidden within a single room.
by Timothy Sherman
In this game, whatever is built on the table is rendered onscreen as a landscape via a Kinect camera. Any real-world objects can be used to build these landscapes, which four heroes will then explore. What dangers or delights will they find there?
by Lea Schönfelder
In St. Petersberg, a homeless seven-year-old child is addicted to cigarettes. Her situation is hopeless, but if you stop playing the game, things will only get worse…
by Walter Langelaar
An unsettling interaction between architecture and its visual perception unfolds in this installation that mirrors and perpetuates the physical gallery space. The viewers’ positions and perspectives of the space are contradicted by the projected scene before them. This results in a brief destabilization of their spatial experience.
by Phoebe Hui
A mini-arcade sound game. Players put on a pair of gloves and swat flies by clapping their hands when they hear a sound.
by Liam Allman
A live demo of expert gamers playing tabletop role playing games.
by Caine Monroy
Have you heard the story of Caine’s Arcade? In Los Angeles, a nine-year-old boy had a dream of building an entire arcade out of cardboard and pulled it off!
by Hillary Kapan and Sara Roberts
An assortment of strategically and aesthetically challenging games developed by the 2012 Surfing Rules and Space class at CalArts, taught by Hillary Kapan and Sara Roberts. These physical games are played as part of an ensemble based on algorithms and sound-art practices.
by Mark Beasley and Jon Satrom
The embedded virtual project space is turned into a feedback loop when it explores the convergence of online and offline situations in a playful and reflexive performance. Constantly under-construction in Second Life, 4nt3n4 is a gallery portal bridging the viewer’s digital experience of space with the live event within which it is shown.
by JODI
The application records users’ quotidian movements and turns them into choreography; it captures our awkward, mundane, frustrated, and addicted interactions with our ubiquitous devices.
by UCLA Game Lab
Flatland ARG!!! is an team based Augmented Reality Performative Sport based on Edward Abbot’s 1884 novella Flatland: A Romance in Many Dimensions. Players in Flatland ARG!!! begin as triangles and deploy magically high-tech costumes and scepters to attain powers and standing as they add sides to become squares, pentagons, and hexagons.
by Gabe Dunne, Ryan Alexander, Daniel Massey
Seaquence is an experiment in musical composition. It adopts a biological metaphor that gives players the opportunity to create and combine musical life forms resulting in an organic and dynamic composition.
by René Bauer and Beat Suter
The anti-discrimination Pong-game is an unfair variation of Pong that features some serious defects. It visualizes discrimination/racism, making it playable and very tangible. The player experiences first-hand discrimination and/or racism while trying to win.
by Diana Ford
A meta-machinima packaged as both a narrative and an adventure game. The narrative, Blue Skin, is a story of the journey of a young woman who pays a high price for helping a stranger. The meta-adventure game is the making-of Blue Skin, the ‘machinima’ story.
by RUST LTD.
The Hold is a first-person 3D puzzle platformer that takes place inside of a massive MC Escher-like ship. Players navigate the absurd space, solve puzzles, shift gravity, and maintain perspective as they try to escape.
by Lea Schönfelder
A game about a woman who ought to have as much sex as she can before she gets married.
by Eddo Stern
Goldstation’s keywords: bluework, whitework, goldenwork; sweat & gold; nuggets, dust & space; spyglass, mallet, pickaxe, cauldron, bellows & ingots; survival of the fittest & progress to the right.
by Jan Willem Nijman
Vlambeer: Bringing back arcade games since 1847!
by Tobias Zarges
Players experience the end of the dinosaurs from the point of view of a comet. In a mixture of star charts and cosmic mandalas, they explore the space between the sun, moon, and a black hole in search of a way to extinguish the lives of as many dinosaurs as possible.
by David Mershon
The Charlatan is a dramatic adventure video game where players explore the history and philosophy of science by taking part in a conspiracy to undermine scientific progress.
by Chris Reilly, Peter Lu
An electromechanical dogfight game for two players who compete by screaming at each other.
by Tiantian Liu, Qing Sun, Jian Feng
Steer and Slide delivers motion-controlled tunnel exploring experiences. The aim of the game is to get the highest score possible while sliding through an infinitely long tunnel. Wave your body to steer your avatar and slide as fast as possible!
by Samantha Vick
Songlines is a musical creation / mythical world that players shape in real-time by performing physical gestures. The experience synthesizes a simple and universal allegory with the emotional power of gesture and music. It uses the Kinect platform.
by Jake Elliott
A dog chases rabbits through a shadowy landscape, having conversations with her sleeping companion about their relationships, memories, and the ruins of a lost love.
by Chris DeLeon
Some of M.C. Escher’s best-known works are spatially impossible, but Relativity Runner depicts a scene that is fully navigable as long as the explorer can change the direction of gravity.
by Tom Marks
The actual game from Harry Potter…but for real! A live demonstration from the UCLA Quiddich team.
by Jayne Vidheecharoen
Portals (and friends) introduces a unique way of playing together to the current networked culture. A collage of portals, poppets, emoties, and grabatars are deployed in a Google Street View while rovos play in a corresponding physical location. The result is a real-time hybrid experience unfazed by notions of space, time, and authorship.
by Franziska Beyer
This interactive machinima mocks the ideas of video game worlds being predestined and players being puppets on a string. The story of Podzámok is based on Franz Kafka’s unfinished 1922 novel, The Castle.
by Erin Reynolds
Nevermind is an exploration-based psychological horror game that teaches players how to manage their stress levels. The game utilizes biofeedback sensor technology that facilitates the learning process.
by Aaron A. Reed
Inspired by the trial of Adam Winfield, a whistleblowing soldier accused of murder, Maybe make some change freezes a single battlefield moment and replays it from half a dozen violently-conflicting perspectives.
by Niu Miao
A 3D FPS game exploring the dichotomy between religion and consumerism; a statement about the fragile nature of people’s religions in the digital world we inhabit.
by Joanna Cheung
Two players use game controllers to inflate and blow up different parts of the artist’s body.
by David Leonard
The application explores the intersection of Hollywood and Reality colliding. Thousands of people have been shot on the streets of Los Angeles in movies, television, and real life. We worked with Academy Award-winning special effects experts to rig you up like you’re in the movies. When you unexpectedly step into a space where someone was shot, you will be too.
by Theodore Darst
Farnam draws from “remembered experiences” such as church, playing basketball, video games, and robotripping in an attempt to create fictive spaces that are at once mysterious and engaging. By appropriating 3D models from the Internet as “ready-mades,” the game offers opportunities to tap into a collective unconscious melding the game artist’s memories with audience interpretations.
by Garrett Johnson
In a race to ascend to the rank of god, players control a group of souls from a fallen civilization to unearth enchanted artifacts, manipulate terrain and hinder opposing civilizations.
by Adeline Ducker, Steven Amrhein
Cryptoid Blues is a side-scrolling action platformer with MacGyver-style contraption-building gameplay. Players help Barri escape his pursuers by building various death traps aimed at whittling the cryptozoologists down.
by Richard Hoffmier
A simulation of being a street vendor in a small city in the western United States.
by Peter Lu, Anton Bobkov, Alex Rickett
Kill! Capture! Loot! Burn & Turn is an arcade style action game. Capture the princesses, defend your tower, collect and stack power-ups for devastating combos.
by Hannah Epstein
This adventure game built using the YouTube platform encourages voyeurism as well as player identification. It invites players to take on a “woman in jail” persona and eventually to explore their own personal “prisons,” encountering a variety of clichéd jail scenarios with gruesome and realistic consequences juxtaposed with popular culture imagery of the now fetishized notion of a “caged woman.”
by Mark Essen
A game about world domination.
Artistic Director | Eddo Stern, Associate Professor Department of Design Media Arts; Director, UCLA Game Lab, UCLA |
Hammer Museum Coordinator | Sue Bell Yank, Assistant Director, Academic Programs, Hammer Museum |
Production Managers | David Elliott, Diana Ford |
Design Team | Adeline Ducker, Steven Amrhein, Peter Lu, April Lee |
Master of Ceremonies | David Leonard |
Copy Editors | Diana Ford, Bryan Wuest |
Videography | Nora Gruber |
Photography | Charlie Wang |
Thanks for recommendations | Celia Pearce, Peter Brinson, Adam Rafinski, Noah Wadrip-Fruin, Walter Langelaar, Paolo Pedercini, Matt Manos, Mubbasir Kapadia, John Cates, Lea Schonfelder, Eric Zimmerman, Colleen Macklin |
Special Thanks | Professor Henri Lucas, Professor Steve Mamber, Garrett Johnson, Chris Reilly, Mark Essen, Anne Marie Burke |
Many thanks to all our volunteers! |