Systems of Struggle: History on a Tabletop
Curated by Naomi Clark
Whether devised by a single designer or emerging from a folk tradition, games have been used to depict human conflict for centuries. Wargames are one of the oldest and most familiar currents of this design practice, from classic boardgames like chess And go, tomilitary-training games like Kriegspiel, developed by the 18th century Prussian army, to consumer products like Risk or Stratego that further streamlined the simulation of warfare in the service of family entertainment. In , designers of board games and tabletop roleplaying games have stretched games’ capacity to abstract and represent further, depicting economic and political struggles, or re-enacting conflicts from specific historic moments. Although board games have frequently been thought of as light diversions or childhood fare, perhaps capable of educating or depicting a subject in a simple way, a number of the games shown here deal with horrifying and tragic episodes in human history, from the Nanking Massacre to the siege and death of the Cathars at Montsegur to the atrocities of the slave trade in the United States—and the resistance against it. In using pieces, maps, rules and choices to depict events and circumstances, the designers of these games frequently eschew simplicity to try and capture the processes at work in history, asking players to cope and think with rationales, options, and systems that are frequently inhumane or cruel. How might we be affected if we plunge deeply into a complex set of logic to take up the role of a general, an abolitionist, a campaign manager, or a corrupt tycoon in a dictatorial regime? Conversely, how might we be changed if we tell stories and improvise drama by roleplaying a member of a persecuted religious minority or an all-female air squadron living with and loving each other while fighting Nazi Germany? Systems of play are turned towards very different methods of historical re-enactment in the hands of independent roleplaying game designers, and towards a distinct kind of challenge for players, who are asked to portray human drama by improvising their own scenes, motivations and even characters in settings rich in historical detail. -NC