Save the date!
Tuesday November 14th!

2017 UCLA Game Art Festival

2017 UCLA Game Art Festival

Tuesday, November 14th
7:00PM-10:00PM
The Hammer Museum

Returning for its fifth year, the 2017 UCLA Game Art Festival will showcase the year's most cutting-edge videogames and interactive arts. The Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The event will feature than 50 playable games, tournaments, machinima and more. Come join us in a carnival-like atmosphere with food, drinks, huge projection screens, live music and a vibrant mix of celebrated games and art!

The 2017 UCLA Game Art Festival is made possible in part by a generous grant from the National Endowment for the Arts.

RSVP on Facebook Previous Festivals

Check out footage from the 2017 festival

Schedule

 

Stage

7:00 pm Now that's what I call midi
John "Datagram Lanyard" Brumley
7:45 pm MC Introduction
Lucas Near-Verbrugghe
8:00 pm Hot Air
Kristin McWharter
8:20 pm Gecko Ridemption: The Tournament
Theo Triantafyllidis, Alex Rickett
8:40 pm The Med-Usa One: Pre-Next-Gen Technology
Britt Moseley
9:00 pm Future Ladies of Wrestling (aka F.L.O.W.)
Directed by Jennifer Juniper Stratford. Starring Candy Pain, Chemtrails, Diva Colada, Valibu Tina, Machine, Lisa 5000, Eruptia, and Flesh Eating Corpulous. Hosted by Diana Dzhaketov.
9:40 pm Melee Medley
Game Music Ensemble

Projects

Stage

Hot Air

Kristin McWharter

Two players compete to inflate a shared balloon--once a player begins to dominate the inflation, the apparatus plays the sound of their own breathing into their ears as encouragement.

Gecko Ridemption: The Tournament

Theo Triantafyllidis, Alex Rickett

Experience Gecko Ridemption as a performance! A two-player cage, complete with energy drink feeders, encloses two networked computer rigs and a third external display.

The Med-Usa One: Pre-Next-Gen Technology

Britt Moseley

A parodic, live demonstration of this years most exciting new platform: The Med-Usa One, the next level of highly immersive pre-next generation gaming.

Future Ladies of Wrestling (aka F.L.O.W.)

Directed by Jennifer Juniper Stratford. Starring Candy Pain, Chemtrails, Diva Colada, Valibu Tina, Machine, Lisa 5000, Eruptia, and Flesh Eating Corpulous. Hosted by Diana Dzhaketov.

Hammer Museum and UCLA Game Art Festival welcome the most talked about wrestling show in the multiverse: Telefantasy Studio's Future Ladies of Wrestling (aka F.L.O.W.)!

Melee Medley

Game Music Ensemble at UCLA

The Game Music Ensemble rushes the stage for an encore performance of their rendition of the smash hit from a crossover classic!

Cinema

SIGNALS 4

Rick Silva and Nicolas Sassoon

Reflecting the artists’ mutual interest in the depiction and alternation of the natural though computer technology, SIGNALS 4 presents a dynamic simulation of an ocean view infused with a seemingly oily substance, accompanied by a humming soundtrack that suggests a technological presence within the natural setting.

Virtual Virtual Reality

Tender Claws

Virtual Virtual Reality is a virtual reality narrative game about VR, artifical intelligence, and our sci-fi fever dreams. Put on VR headsets to escape your A.I. manager and explore deeper realities in this two-hour satire.

Manimal Sanctuary

Jim Munroe, Jason RT Bond, Mathew Borrett, Laura Barrett, Sean Lerner

Manimal Sanctuary is a lurking simulator. It leverages low-end VR technology to enable every player’s ultimate fantasy: to play a creature--part coral reef, part Cthulhu--who consumes human emotions. Set on the Toronto Islands after the rest of the city is consumed by gibbering monstrosities, Manimal Sanctuary has you eavesdrop on the survivors and their dramas, and perhaps even uncover some devastating secrets…

NeuroSpeculative AfroFeminism

Ece Tankal, Carmen Aguilar y Wedge, Ashley Baccus-Clark, and Nitzan Bartov

Enter Brooks' Salon, a beauty salon of the future, and peruse a line of speculative low- to high-tech beauty products while waiting for your appointment to get a set of “Octavia Electrodes."

Machinima (Including Works from Isabelle Arvers' workshop at UCLA)

Goldlich

Nick Crockett

The Goldlich is a simulated creature inspired by skeletal jewelry found in a Venice luxury shop that extends itself gradually upwards by adding chain to its lengths.

Is there any place for us to go besides up?

Jonathan Fletcher Moore

Is there any place for us to go besides up? questions power, restriction, legal authority and “royalty free” license agreements. A looping simulation using the Unreal game engine, the work contains an officially licensed Ford Crown Victoria car asset purchased from an online 3D model repository.

Lipstrike

Chloe Desmoineaux

Lipstrike is a machinima of Counter-Strike: Global Offensive played with a lipstick controller and broadcast on Twitch.

Being Aware

Matthew Doyle

Being Aware is a Grand Theft Auto V walkthrough that uses text from Dennis Cooper's eponymous poem "Being Aware," as well as a clip of Kanye West's "Bound 2."

What It's Like

Lander

What It's Like imagines life in a cartoonish virtual reality, with virtual afflictions, virtual medicines and virtual side effects run amok; pure fiction.

Board Game Lounge + Systems of Struggle Exhibition (Curated By Naomi Clark)

Pax Porfiriana

Phil Eklund, Matt Eklund

Set during the 33-year reign of Mexican dictator Porfirio Díaz, Pax Porfiriana turns players into rich businessmen competing to build empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits.

2 de Mayo

Daniel Val

2 de Mayo is bilingual, two-player adaptation of the incidents that took place in Madrid on May 2, 1808, during which civilians and Spanish army units in Madrid rebelled against Napoleon's occupying troops.

Night Witches

Jason Morningstar

Night Witches is a tabletop role-playing game about female pilots in World War II. Players become members of the Soviet Army's historical all-female 588th Night Bomber Regiment, defending the front lines from Nazi invasion.

Freedom: The Underground Railroad

Brian Mayer

Slavery in the United States was a seemingly immovable institution, toppled with the coordinated efforts of men and women across the country. In Freedom: The Underground Railroad, players reenact these efforts.

Haspelknecht

Thomas Spitzer

Haspelknecht transports players to the beginning of coal mining in Germany during the 16th century. Players take upon the role of farmers who exploit the presence of coal in the southern part of the Ruhr region.

Labyrinth: The War on Terror, 2001-?

Volko Ruhnke

Labyrinth is a 1-2 player card-driven board game that simulates the strategic level of the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world.

Salem

Travis Hancock, Sarah Keele, Holly Hancock

Salem is a card game structured around the witch hunts in 1692, in which players take on the roles of historical people who lived in Salem, Massachusets.

Accompaniment for Board Games

Game Music Ensemble at UCLA

The Game Music Ensemble is a student-run orchestra, choir, and chamber ensemble at UCLA dedicated to performing and celebrating original video game music.

Plastic Vortex

Jen Agosta

Plastic Vortex is based on the Great Pacific Garbage Patch, a mass of human-made debris in the North Pacific Ocean. In the game players are marine animals who must navigate the patch successfully without eating too much of the plastic--or else end up dying.

One Day, Independence Day!

Hyesoo Shin

One Day, Independence Day! is a four-player game that chronicles events and figures from Korea, just after the country's division into North and South. Players are assigned an influential Korean figure and compete to become the first president of South Korea by gaining the most supporters throughout each region.

南京!南京!

Gia Liu

南京!is a game in which the players attempt to deduce one another’s identities against the backdrop of Nanking in 1937.

Replay Exhibition (Curated By Matteo Bittanti)

The Stolen Art Gallery

Pippin Barr

The Stolen Art Gallery was conceived in direct response to the 2014 VR project "Museum of Stolen Art" by Ziv Schneider. But rather than "restore" missing artworks to virtual museum walls, The Stolen Art Gallery erases them, leaving behind only the attributions and descriptions you find next to exhibited artworks. Part meta-joke, part serious experiment with "virtual accessibility" and notions of presence/absence and the virtual/real in videogame spaces, The Stolen Art Gallery curates our artistic losses.

Twentysix Gasoline Stations

Alan Butler

Twentysix Gasoline Stations is a simulacrum of Ed Ruscha's 1962 publication of the same name created with Grand Theft Auto V.

Liberty City Crawl

COLL.EO

Liberty City Crawl is a series of recreations of artistic performances in Liberty City, Grand Theft Auto IV 's virtual replica of New York, featuring Vito Acconci, Adrian Piper, David Wojnarowicz and William Pope.L.

Womanhouse (Or How To Be A Virtuous Woman)

Angela Washko

Womanhouse (Or How To Be A Virtuous Woman) is part of "Free Will Mode," a series of videos in which the artist uses The Sims to place human Artificial Intelligence into architectural situations which test the constraints of their ability to rethink their environments.

Study of Perspective

Roc Herms

Rock Herms recreates Ai Weiwei's Study of Perspective series of photographs in Grand Theft Auto V.

747

Clint Enns

Chris Burden's 1973 performance, 747, in which he fired a pistol at a Boeing 747 plane at 8 a.m. near LAX, is re-performed in Grand Theft Auto IV.

Arcade

Phantasm Atlas

Sara Haas, Jules Kris, Amanda Glover

Phantasm Atlas is an interactive video installation re-imagining our bodily anatomy. Users manipulate their experience by interacting with the wearable controller covered in pods that glow when flicked.

Artifacts

Phazero

Artifacts is an art game and digital art piece that allows players to wonder about the excavation of digital pasts, the malleability of historical evidence, and the power of the photographic image.

Letting Them Sleep

Stalgia Grigg

In Letting Them Sleep players use a character creation system to make an avatar that immediately goes to sleep. The most undisturbed sleeper wins.

Face Exercise Machine

Tuangkamol Thongborisute

Tone and sculpt the face by isolating individual muscles witth the Face Exercise Machine. Five levels guide players through challenging workouts for your eyebrows, eyes, nose, cheeks, and lips.

Incognito Mode

Lee Tusman

Incognito Mode is a clandestine festival game occurring throughout the evening. You may be covertly recruited by a member of a secret organization and asked to leak covertly gathered images.

Casual Games for Protesters

Molleindustria, Harry Josephine Giles

Casual Games for Protesters is an ongoing zine collection of games to be played in the context of marches, rallies, occupations and other protests.

Escape from the Glass Factory

Bruce Evans and Devin Ensz

Escape from the Glass Factory is a hybrid analog-digital game projected onto a magnetic whiteboard, in which two players control characters with traditional controllers while one player moves magnetic objects on the whiteboard to form platforms.

Nour

Terrifying Jellyfish

Nour is an interactive exploration of the aesthetics of food. Players are presented with scenes full of ramen noodles, boba tea, popcorn, and more, which respond curiously to button mashing.

Harold Halibut

Onat Hekimoglu, Ole Tillmann, Fabian Preuschoff, Kardelen Babal, Daniel Beckmann, Ilja Burzev, Holle Schlickmann, Sascha Haus

Harold Halibut is an adventure game aboard a spaceship crashed on a watery planet. Players in this game--made from hand-crafted materials to look like a stop-motion film--help Harold explore the ship and unravel its mysteries.

Zip Squid

Phil James

Players control a humanoid that was captured by a pink hand and changed into a squid that can crawl inside the game's walls.

Witchball

Stephen Lawrence Clark

Witchball is a post-reality racing game from 2601 in which two players compete in a race in 3D space while simultaneously playing a 2D ball game on the surface of the screen.

Future Unfolding

Mattias Ljungström, Marek Plichta, Andreas Zecher, Thomas Carleberg, Emil Nilsson, Till Wittwer

Future Unfolding eschews traditional gaming tutorials and instead encourages players to investigate the beautiful landsacpe in order to reveal the puzzles and mysteries hidden within.

Regurgitating

Matthias Dörfelt

Regurgitating is a projected animation loop of a flower and its lifecycle rendered in real time through procedurally generated computer imagery.

Horse Game: A Friend You Can Ride On

Nick Crockett, Adeline Ducker

Horse Game: A Friend You Can Ride On uses the Arcade Backpack in a performance, where players guide thier pink steed, portrayed by Nick Crockett, through in-game city streets and real-life Hammer courtyard.

Moshambo

Miller Klitsner

A new take on the classic game of roshambo, Moshambo is a fast-paced dueler that exchanges the original elements of chance for temporal tactics as players lunge, morph, and retreat until their hands inevitably clash.

Gecko Ridemption

Theo Triantafyllidis, Alex Rickett

Gecko Ridemption is a browser-based, online-multiplayer, area-control, rock-climbing, laser-blasting, stuff-barfing, sport-ish game for up to eight players. Move your gecko up its own ladder of vomited objects and retrieve the sport-ball to score points!

Lady Rugs

Kit Kirby

Lady Rugs depict in a series of overlooked, underappreciated or despised female pioneers in male-dominated fields, who are turned into rugs that respond to being stepped on.

JEEP JEEP

Anna Luisa Petrisko, Tonia Beglari, Bela Messex, and David Lyons

JEEP JEEP, a video game art experience in which a diasporic space traveler returns to his home planet to summon ancestors for the ultimate cosmic ride in a decked-out jeep.

Ape Out

Gabe Cuzzillo

Ape Out is a wildly intense and colorfully stylized smash ‘em up in which players control an escaped ape in a procedurally generated prison, guarded by human beings that can be thrown or used as shields.

Spherical Constitution

Dennis Carr, Claire Carré, Longxiao Li

Spherical Constitution is a marble rolling game exploring themes of pain, compulsion and the mechanization of the human body.

Genesis Noir

Evan Anthony, Jeremy Abel, Mercy Lomelin

Genesis Noir is set before, during, and after The Big Bang. To save your love, you must stop the expansion of the universe.

Oblige

Jocelyn Kim, Ivan Tsang, Quetzel Herzig

Oblige is a narratively rich, sidescroller game in which the player becomes a working-class mother in 1979 Hong Kong.

Keyboard Sports

Triband

Using the entire keyboard as your controller, you play as the young apprentice to Master QWERTY, who takes you on a wild adventure across oceans, through temples, and into dreams in the search for your inner key.

MIST Magicians

Two UCLA students, members of the world famous Magic Castle, will be wandering the festival with card tricks and subtle miracles for those curious enough to watch!

18+

Consentacle

Naomi Clark

Consentacle is a cooperative card game about trust in which two players role play as a human being and a tentacled alien negotiating a romantic encounter--without the benefit of speech.

The Tearoom

Robert Yang, The Lonesome Billies, Pendleton Ward

The Tearoom is a public bathroom simulator about anxiety, police surveillance, and hooking up. To comply with--and comment on--arbitrary decency standards in games, The Tearoom replaces imagery of penises with guns.

Shake Yer Dix

Nicole Voec

Shake Yer Dix is a short music video game featuring the eponymous song by music artist Peaches. Grab a controller and shake yer stuff in time with the music.

No World Dreamers: Sticky Zeitgeist (Episode 1: "Hyperslime")

Porpentine, Rook

No World Dreamers: Sticky Zeitgeist is an episodic game/comic about a town plagued by space waste, and girls--stylized as robots or as animals--who are working to clean it up.

Viral

Lena NW, Costcodreamgurl

In Viral, players aimlessly use parodies of social media applications to remix staples of Internet culture, such as memes, snuff media, shock sites, and furries in pursuit of Internet fame and content monetization.

The Game: The Game

Angela Washko

A continuation of Washko's BANGED project, The Game: The Game presents the practices of seduction coaches (aka pick-up artists) in the format of a dating simulator.

Credits and Other Information

Artistic Director Eddo Stern, Professor Department of Design Media Arts; Director, UCLA Game Lab, UCLA
Production Managers David O'Grady and Tyler Stefanich
Game Lab Curators Eddo Stern, Isla Hansen, and the UCLA Game Lab
Guest Curators Matteo Bittanti and Naomi Clark
Graphic Designers Adeline Ducker and Steven Amrhein
Web Content Managers Sofia Staab-Gulbenkian and Lena NW
Master Of Ceremonies Lucas Near-Verbrugghe
Videographer Nora Gruber
Photographer Jesse Flemming
Hammer Museum Staff Project Manager: Theresa Sotto
Technology Production Manager: Jim Fetterley
A/V Supervisor: Tim Ferris
Event Manager and Hammer Student Liaison: Zoe Silverman
Volunteers Esther Abosch, Jen Agosta, Hye Min Cho, Nick Crockett, Stalgia Grigg, Kit Kirby, Miller Klitsner, Gia Liu, Tucker Marder, Kristin McWarter, Jonathan Moore, Lena NW, Phazero, Hyesoo Shin, Bob Su, Tuang Thongborisute, Theo Triantafyllidis, Annie Yu
Thanks for Recommendations Peter Brinson, Sarah Brin, Dominique Chen, Antonin Fourneau, Isabelle Avres, Gundolf Freyermuth, Eddie Lee, Paolo Pedricini, Archie Prakash, Rick Silva, Eric Zimmerman

Admission: This drop-in program is not ticketed.

Parking: Parking is available below the museum for a flat rate of $6 after 6 p.m. (cash only). Additional event parking is available at 11020 Kinross Ave. (UCLA Parking Lot 36) with a flat rate of $5 payable by credit card/cash at the Pay Station or pay by cell phone through the Park Mobile App. Enter Lot 36 from Kinross Ave. between Gayley and Veteran Aves. The Hammer Museum is located one block east.

Bags: Items larger than 12” x 6” x 12” (including purses, bags, and backpacks) will not be permitted. The museum also reserves the right to inspect or prohibit any items deemed to be a security risk.

For more information about attending this event, visit https://hammer.ucla.edu/programs-events/2017/11/ucla-game-art-festival-2017/.

The 2017 UCLA Game Art Festival is presented by the UCLA Game Lab in collaboration with the Hammer Museum. The project is sponsored by the School of Arts and Architecture and the School of Theater, Film and Television, with support from the Hammer Museum and the National Endowment for the Arts.

The Hammer School of Arts and Architecture School of Arts and Architecture